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Unity is the engine that Night in the Woods is running on.


Unity is a cross-platform game engine developed by Unity Technologies, which is primarily used to develop video games and simulations for PCs, consoles, mobile devices and websites. First announced only for OS X, at Apple's Worldwide Developers Conference in 2005, it has since been extended to target 27 platforms. Nintendo provides free licenses of Unity 5 to all licensed Nintendo Developers along with their software development kits (SDKs) for the Wii U and Nintendo 3DS Family. Unity allows specification of texture compression and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects. Unity's graphics engine's platform diversity can provide a shader with multiple variants and a declarative fallback specification, allowing Unity to detect the best variant for the current video hardware and, if none are compatible, to fall back to an alternative shader that may sacrifice features for performance.

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