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"I will unlock your ass!"

— Mae

Margaret Borowski, better known as Mae, is the protagonist of Night in the Woods.

According to Longest Night, her sign is Mundy.

Appearance

Mae is a cat with dark blue fur and dyed red hair, which has faded since she applied it and now appears to be dark red in color. She has large red eyes, which she dislikes and refers to as "nightmare eyes." Her right ear is also notched from a dog attack, and Mae can be seen flicking this ear frequently throughout the game while idle.

Her attire consists of an orange shirt with long red sleeves. It has a slashed zero design in the center, which can be a symbol for the "non-binary" gender, but was called a "coincidence" by Scott Benson. Mae also has dark brown jeans and wears boots. [1]

It's been stated by Mae herself that she believes she's rather short and plump. Her grandfather considered her "sturdy," an assessment that Mae ultimately agrees with.

Personality

Mae Borowski has had a troubled past, depression, and anger issues, which she was instructed to "repress" by Dr. Hank. Her emotion turmoil is later revealed to be byproducts of dissociation. She's snarky and at first, short with those around her, even stated by herself to be "a jerk." As the game progresses, she becomes a little more compassionate, in some routes comforting others who don't feel they're quite worth much. She seems to worry about Bruce and seems to genuinely care for her "rat babies" once she discovers them, even stealing pretzels to feed them from the pierogi stand.

Possibly due to her depression, Mae is a little nostalgic and reminiscent of Possum Springs prior to her leaving for college. She often looks at how much has changed over the course of how long she had been gone.

She also keeps a journal, after Dr. Hank prescribed her to do so.

Background

Mae in possum

Mae was born in either 1996 or 1997, being age 20 in the year 2017. She is the only child of parents whose families worked the coal mines in Possum Springs for generations. Since the mine closed they’ve worked and saved money to enable Mae to be the first member of the family to attend college. Mae went for three semesters, dropped out, and moved back into her parents' attic.

Mae has always been a bit troubled: anger issues, depression, no direction and recently, paranormal abilities. When she was in high school her anger issues caused an incident involving a classmate, leaving her with a bad reputation in the town. She has no idea how to cope with these feelings, but through sheer chance she begins to notice something dark going on in town, a trail of clues leading up into the woods.

Young mae

Young Mae seen in one of the Night In The Woods supplemental games "Lost Constellation"

In Lost Constellation Mae is shown to be younger and was asking her grandfather about robbing a bank at a young age but they then enter into a conversation about jail, where Mae asks about a ghost story which then leads onto the game, with Mae interrupting the story to state her opinion on what is happening.

Relationships

Mae used to be in a relationship with Cole back when she was in high school, but they have broken up since. She has been canonically confirmed as being pansexual by Scott Benson's Curious Cat page,[2] which can also be seen in the graveyard scene with the three weird teens sitting at the gate asking both Mae and Bea questions. When asked what their dream dates would be like, Mae refers to her dream date as "they", which suggests that she is not picky between a boy, girl or any other person when asked for clarification by Britt, the teen sitting on the lower roof.

Friends

  • Gregg - Gregg is Mae's best friend from high school. The two were well known for being troublemakers around town, and often committed acts that they vaguely refer to as "crimes". Gregg seems to have calmed since high school, but is re-inspired to do similar things to what they did when they were younger when Mae returns, a fact addressed in the game by Angus.
  • Bea - Bea was Mae's former best friend from 7th grade and before, but eventually grew apart. They were once in Scouts together. They stopped hanging out when they were in seventh grade, though they have varying opinions on the reason why. Mae refers to it as "having a big fight when they were twelve," though Bea just sees it as Mae finding herself too cool to be seen with Bea. She says that Mae had just stopped sitting with her at lunch and hadn't returned any of her calls all of the sudden, and was always with Gregg instead of her. Near the beginning of the game, Bea resents Mae, due to Mae going to college and not appreciating it, while Bea was unable to, due to family circumstances. They've made up since, however, and appear to easily reform their bond from their childhood later.
  • Casey Hartley - Another one of Mae's close friends who, shortly prior to the events of the game, disappears without a trace, a fact later discovered to be due to the cultists which are the game's main antagonists. Casey played drums in the band before going missing, later to be replaced by Bea, and did "crimes" with Gregg and Mae.
  • Angus - Mae wasn't originally close to Angus and was initially acquainted with him through Gregg, as he is Gregg's boyfriend. Throughout the game, however, Mae and Angus become close friends, Angus even sharing very personal details of his childhood with Mae. They also play in the same band together.
  • Selmers - Mae's neighbour and friend. Selmers likes to bounce her ideas for poems off of Mae, and believes herself to be a better poet because of Mae's willingness to listen.
  • Mr. Chazokov - At the beginning of the game, Mae states that while she enjoyed the constellations in Mr. Chazokov's class, she didn't enjoy school in general. Throughout the game, Mae can view constellations, or "dusk stars", through his telescope on Selmers' roof every two days.
  • Lori Meyers - Lori becomes close to Mae if the two hang out down by the tracks and on the roof in Towne Centre, Mae even comforting her through her lack of self-worth.
  • Germ - Germ and Mae also become very close friends if he is hung out with. Germ seems to understand Mae and the problems she goes through. Mae sometimes doesn't understand Germ or his family but she tends to get along around him and finds him rather interesting and peculiar. In a cut interaction option, Mae even visits his home and family, something not even Gregg has done.

Family

Mae's parents and her Aunt Molly are central characters in Night in the Woods. Her Granddad passes away before the events of the game, thus never making an appearance in the actual game and is only known through characters mentioning him or through supplemental games.

  • Candy Borowski - Mae's kind and caring mother. She has maintained a good relationship with her daughter despite Mae having been away from Possum Springs. Her and Mae have an argument about Mae having left college despite the family making extensive plans for it. It is implied through this argument that her and Mae's father put a lot of pressure on Mae that she had to succeed.
  • Stan Borowski - Mae's friendly but forgetful father. He forgets which day Mae is expected to arrive at Possum Springs and doesn't go to the bus station to pick her up, which Mae expresses annoyance for, but they both agree to pretend that Stan remembered the correct day of her arrival.
  • Aunt Molly - Nicknamed "Aunt Mall Cop", she is strict and professional despite being a policewoman in a small town. She first meets Mae at the closed-down playground where Molly picks her up, threatens to arrest her, then takes her home. Her and Mae are generally amicable, but Mae is slightly angry at her for not believing her throughout the game.
  • Mae's Grandfather Mae and her Granddad had a very close relationship. He would tell her ghost stories when she was little to help her fall asleep. After his death, Mae remembers him in a positive light, fondly reminiscing over the apple crate of horror books he left her.
  • Anselm Borowski - Mae's ancestor who died in a war. Listed on the memorial statue in town, the name Anselm can be derived from "ans" for god and "helm" for helmet/protection.

Events

Spoiler warning!
This article contains major plot details about the game.


(WIP)


Day/Night 1- The game starts off with Mae reading off white dialoge on a black screen. The full dialoge reads this:

In the year Granddad died

We had the worst flood since 1998 Gregg was trapped on top of a dog house The power was out for two days Casey Hartley came by in his dad's boat And I laughed when I saw him Granddad left me an apple crate of books



He loved ghost stories

And quoted them to himself on the hospital bed

"They went looking for the gods

and died in lonely places."

on his last day

he sat up suddenly

and stared bug-eyed through the window

at the old train

from somewhere else

he turned to my dad

eyes still wide

"this house is haunted"

he said

and died.


After the dialoge, you start off as Mae on a train. The train is heading towards her hometown, Possum Springs. You can look around the train at different things. On the left, you will run into a TV. When the TV turns on, it will switch to a show named "Garbo and Malloy".

If you go farther left, you will run into The Janitor. He'll ask you to get him a Fisacola, which you have to get to progress the game. After aquiring the Fisacola, Mae gives it to the Janitor saying, "One freeasscola.". The Janitor then lets you through, and you end up at the Train Station.

Mae was expecting her parents to be there, but there is no one to be found. She then has to hike through the woods to get back home. In scene after the Train Station, Mae has to climb a failed log load. While doing so, one of the logs break and causes the rest of the logs to tumble down with it. She is then able to climb over the rest of the logs and into the next scene.

In the next scene, Mae is found at the old abandoned Sawmill Park. She is able to interact with the broken ship, saying that it's "Just a thing for weird animals to eat and have babies in.". To progress onto the next scene, Mae must 'triple' jump from the ship onto the branch, then jump and walk on the wire. Once she reaches the far left, she will fall onto her stomach and be caught by Aunt Molly (insert link here). She will tell Mae that she found her, "In the very off-limits playground." and will tell her to "get in the car.". Mae will say no to this, while Aunt Molly responds, "Do you want to spend your first night back in jail, Mae?", which Mae replies with "No."

After getting in the car, Mae will arrive inside her house. Stan Borowski is seen sitting on the couch, and Mae will go to talk to him. She mentions that he was not there at the train station to pick her up, and Stan replies with, "I thought you were coming home tomorrow night!", which Mae replies with, "You thought wrong!". Stan asks Mae if she said 'hello' to Aunt Molly for him, which she says, "I say hi for no one. Eff the cops!". She then says she will go to bed, and after the last dialoge, the first journal entry is made, reading, "". She will then go to bed, triggering the end of Day 1.

Endings

Spoiler warning!
This article contains major plot details about the game.

Gregg ending

To get the Gregg ending, all you need is to:

  • Hang out with Gregg till the last playable band practice

When you enter the location you will enter it with Gregg. You will start to have a conversation, but then there will be choices if you will tell Casey's parents about his death. Mae will also ask Gregg if she can move to Bright Harbor with him and Angus. He politely refuses, but says she's welcome to visit any time she wishes. After the conversation, Angus and then Bea will come in.

Bea ending

To get the Bea ending, all you need is to:

  • Hang out with Bea till the last playable band practice

When you enter the location you will enter it with Bea. You will start to have a conversation, but then there will be choices if you will tell Casey's parents about his death. Mae suggests to Bea that they go on a road trip together to get out of Possum Springs for a while, telling Bea that she's "home enough", and that an episode of derealization wouldn't occur if the pair stuck together on the road. After the conversation, Angus and Gregg will come in and then throw a funny insult to Bea and Mae. If you throw an insult to Gregg and Angus, Angus states that he and Gregg haven't been insulted in forever.

Quotes

Spoiler warning!
This article contains major plot details about the game.


"And iz not my fault I'm a total trashfire!"

"I'm a total trash mammal!!"

— While drunk at a party

"Remember to water and feed him. If you ever hurt him I will kick your ass into the ground. He was mine first."

— Talking to Angus about Gregg

"No like when your body is like 'Uh whoa I almost died,' and you get all hyper because you're filled with dolphins."

— After managing to escape from the collapsing mine with Bea, Gregg, and Angus

"Obviously the world is seriously screwed up, but we're all gonna die if we don't keep living."

"Just because that online test said that your best chance at being happy is a situation where everyone already likes you, but they mostly leave you alone except when they're delivering food to you . . . that doesn't mean you can hide in your room and wait for that to happen. That's how Hermits are made, Mae, and they die alone in the middle of Winter, waiting for pizza from friends they don't want to see."

"That's me. A miracle."

Trivia

  • Mae actually hates beer, and only got drunk because she was nervous.
  • Mae plays the bass guitar (that she got for her 16th birthday) in a band with her friends, and they make her play even though she doesn't know the songs. However, if the player "plays" the songs perfectly, Gregg and Bea comment on her skill, and she replies simply, "All in a day's work."
  • Mae cannot drive, and doesn't own a license.
  • Before the Build #118 update, Mae appeared to have three shoes upon waking up in her room, this was clearly a mistake that the developers forgot to fix.
  • Mae, as shown through her night-time dreams, is able to 'Astral Project'.
  • These powers are presumably gifted from the Black Goat, similar to Eide's powers to walk through walls being given to him by the Black Goat.
  • Mae has not had sexual intercourse, no matter what choice to say "yes" or "no" the player chooses at the gates in the graveyard.
  • Demolition is said to be Mae's calling.
  • She barely knows that whales aren't fish.[3]
  • During the time she spent in college, Bea was said to have done Mae's bass parts on her computer. Bea replies as to, "I understood them as bass parts." and then says she'll turn them off.
  • Mae's voice can be heard when she is about to sleep or if she jumps three times.

Gallery

References

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